Manager
The rulebook
The full manual will be linkable from this page when the print proof lands. The PDF and the in-app reference are the canonical sources today.
Quick concepts
- Snohe
- The galaxy's treasured currency. First to 24 Snohe wins (Singularity). From 20, you must score 4+ in one source to reach 24.
- The Action Hex
- Each turn, players Focus (same action twice) or Diversify (two adjacent actions once each). Six actions in clockwise order: Research, Lodging, Staff, Renovation, Advertisement, Ghost.
- Rooms and Staff
- Three slot types: Weakness, Normal, Strength. Two tile states: Normal, Upgraded. Staffing costs: Weakness=3, Normal=2, Upgraded=1.
- The Guest Deck
- 36 Guest Cards — the game's clock. If it depletes, highest Snohe wins (Time's Up).
- The Fate Die
- 1–2 = 0 events, 3–5 = 1 event, 6 = 2 events. First Player always rolls. Threat Level (11+ Snohe) doubles Fate rolls for global events.
Full rules will be embedded here. For now: the in-game tutorial on Manager Online is the fastest way to learn.